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Prototype · 2026

Checkride

A training-oriented interactive prototype exploring decision-making and scenario-based learning.

Genres Training Sim · Aviation · Decision-Making

Built with Phaser 3 · TypeScript · Interactive Narrative

Checkride aviation training logo

The Pitch

Checkride is a serious-game prototype exploring how training material can become more interactive, memorable, and replayable. Public copy emphasizes the learning direction without publishing the project's full structure.

What I Built

  • Scenario-based training prototype
  • Interactive decision-focused learning structure
  • Replayable serious-game direction
  • Browser-friendly iteration workflow
  • Training-first design approach
  • Detailed instructional structure kept private during development

The Story

The Beginning

Checkride grew out of the idea that specialized training can become more memorable and useful when it is experienced interactively.

The Journey

The project is being shaped into a serious-game format that supports repeatable decision-making practice while keeping the finer implementation details private.

Where It Stands

It represents a practical serious-game direction for the studio: education and simulation with stronger replayability than passive study materials.