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Prototype · 2026

Checkride

A training-oriented interactive prototype exploring decision-making and scenario-based learning.

Genres

Training Sim · Aviation · Decision-Making

Current state

Prototype

Checkride aviation training logo

About the game

The experience at a glance.

Checkride is a serious-game prototype exploring how training material can become more interactive, memorable, and replayable. Public copy emphasizes the learning direction without publishing the project's full structure.

Scenario-based training prototype
Interactive decision-focused learning structure
Replayable serious-game direction
Browser-friendly iteration workflow
Training-first design approach
Focused on practical decision-making rather than passive study

Development status

How the project got here.

Checkride grew out of the idea that specialized training can become more memorable and useful when it is experienced interactively.

The project is being shaped into a serious-game format that supports repeatable decision-making practice and clearer feedback than passive study materials.

It represents a practical serious-game direction for the studio: education and simulation with stronger replayability than passive study materials.