Prototype · 2026
Checkride
A training-oriented interactive prototype exploring decision-making and scenario-based learning.
Genres — Training Sim · Aviation · Decision-Making
Built with — Phaser 3 · TypeScript · Interactive Narrative

The Pitch
Checkride is a serious-game prototype exploring how training material can become more interactive, memorable, and replayable. Public copy emphasizes the learning direction without publishing the project's full structure.
What I Built
- Scenario-based training prototype
- Interactive decision-focused learning structure
- Replayable serious-game direction
- Browser-friendly iteration workflow
- Training-first design approach
- Detailed instructional structure kept private during development
The Story
The Beginning
Checkride grew out of the idea that specialized training can become more memorable and useful when it is experienced interactively.
The Journey
The project is being shaped into a serious-game format that supports repeatable decision-making practice while keeping the finer implementation details private.
Where It Stands
It represents a practical serious-game direction for the studio: education and simulation with stronger replayability than passive study materials.